An Anime-themed social cinema experience for Garry's Mod. Neverwinter Online Command List (sorted) /Addfriend Alias for the friend command. 24mb (13,880,703 bytes) Downloads 1,248 (1 today) It's Gmod TTT! Ravs, the Master of Stealth, has a perfect counter now that we've changed the Romantic to the Revenger!? Gmod Playlist: Class-Based Gameplay - There are 4 Human classes and 5 These are all of the games that support Garry's Mod. For example, the length of the ArrayList is returned by its size () method, which is an integer value for the total number of elements in the list. All the functions and functionalities keep evolving, and even though you might know and admire the really creative Google Doodles and you might have already amused yourself with some of the big G's April Fools Day jokes, some of you An ArrayList is a resizable-array implementation of the Java List interface.
r/gmod: Garry's Mod is a sandbox game by Facepunch built with Valve's Source engine. Garry's Mod, also known as GMod, is a physics-based sandbox game using Valve's Source Engine, which was developed by Garry Newman as a mod to Half-Life 2.
Credit to Vanya and ShadowRun for assisting with problematic skins.Īll of the up to date links to the mods I use can be found in the description here.
Credit to the modding community over on Gamebanana for the custom skin mods. Credit to Crobat for porting the map from CS:GO to CS:S. Counter-Strike: Source is community governed on it's custom modded servers and I have absolutely no say or control over the level of custom content used in the maps, nor the way these servers choose to operate with server specific content, nor can I be held responsible for the way the players choose to behave in-game.Ĭredit to Onahole for the creation of the ze_onahole map. Both CS:S and CS:GO belong to and are owned by the company Valve. I do not own any in-game features, sounds, player models, community related content. I do not claim any ownership for the game, the visuals, the audio tracks or the map content, all I take credit for is the recorded footage. 4k 2160 frame size, High profile, 60 framerate with the two tickable options left unchecked, none progressive scan, 1.0000 pixel aspect ratio, Variable bit rate 100,000,000, encode mode NV Encoder, Preset High quality, RC Mode VBR - High quality, audio 256,000 bitrate and video rendering quality set to best. MAGIX AVC/AAC (MP4) Internet 4K 2160P 59.95 fps (NVIDIA NVENC) with custom settings. Power Management Mode set to Prefer Maximum Performance through the NVCP for CS:S. Rendered/Compression Software Used: Sony Vegas
Recording Software Used: Share, Manual Mode, in-game, 130 bitrate 60fps In-Game Video Settings: Max graphics with no motion blur
Stages: (6 out of 6) all extreme stages included Net_graph 1 (Extra information displayed on screen)Ĭl_disablehtmlmotd 1 (Disables advertisements)Ĭl_scoreboard_ct_color_red 0, green 125, blue 255Ĭl_scoreboard_clan_ct_color_red 92, green 191, blue 235Ĭl_scoreboard_t_color_red 255, green 0, blue 50Ĭl_scoreboard_clan_t_color_red 238, green 130, blue 238Ĭl_scoreboard_dead_color_red 235, green 235, blue 235Ĭl_scoreboard_dead_clan_color_red 205, green 205, blue 205īind "MWHEELUP" "impulse 100" (Toggles flashlight) +mat_queue_mode 2 (default is -1) Some report an improvement in performance when switched to 2 novid (Loads the game without the video) Go to settings, multiplayer tab and set it to not download custom sounds to disable it. The zr ambience sound effect was deleted from the game files. The chat font used in the video was the Acmo Display SSI font. CS:S or CSS ze / zombie escape mod multiplayer gameplay on the extreme stages of the Onahole anime map ( ze_onahole ) played and recorded by SoadY using the recording software Share at 4k 60fps on the Unloze Server.